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Confusion and dissatisfaction during the use of software is no problem of the user
but it is a symptom for bad design!
An important point for usability of a software system is the user
interface.
It has to offer all the systems functionality in an easy-to-use way
by visualizing the system structure a user works on. On the other hand, the frontend
needs a clearly defined connection to the application layer. So frontend design
has to work in two directions: the user interface and the application
interface.
The WEL is conceived as a web application. Therefore, there is a great
number of technologies which can be used to build up the frontend. Beneath
HTML/JavaScript as web basics, there is a series of specilized web
formats,
like Shockwave-Flash, QuickTime-VR, VRML (with there specific advantages
and disadvantages), or Java as plateform independent programming
language.
All these technologies are tested in different combinations, in order
to receive a platform independent and as generic as possible Interface.
Achievements of modern screendesign are used for
visualisation, like
the seperation of functions and actions, the spatial simulation of buttons and areas
and workflow-based organization of the screen instead of a static design. In this way,
clarity and functionality should be achieved and the user should be supported in the best
possible way in navigating. An emphasis is the experiment of modularisation, in order to
respond flexibly to different system configurations and user groups - and so to different
functionalities.
Jochen Vestner
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